AI Insights · Timothy · October 2021
Top 5 Hasbro Games Performance in Sweden Q3 2021
Explore the performance of the top 5 Hasbro games on a unified platform in Sweden during Q3 2021, including trends in downloads, revenue, and active users.
During the third quarter of 2021, the top 5 Hasbro games in Sweden displayed varying trends in weekly downloads, revenue, and active users. Here's a closer look at their performance, based on data from Sensor Tower.
World of Peppa Pig: Kids Games from Find Your Fun observed a moderate fluctuation in weekly revenue, peaking at approximately $793 in the week of August 23. Downloads showed a slight decline towards the end of the quarter, from 801 in late June to 726 in late September. Active users remained relatively stable, with a small decrease from 3.1K to 3K over the same period.
PJ Masks™: Moonlight Heroes by Scary Beasties Ltd experienced a significant drop in revenue, falling from $66 at the beginning of Q3 to just $9 in the week of September 20, before rebounding to $67 in the last week of the quarter. Weekly downloads also saw a decline, from 773 in late June to 609 in late September. Active users decreased from 1.3K to 1.1K during the same timeframe.
Adventure Escape Mysteries by Haiku Games Co showed a notable increase in weekly revenue, reaching a high of approximately $1.95K in the week of August 23. Downloads peaked at 1.2K in late August, while active users also saw a significant rise, peaking at 5.6K in the same week before slightly declining to 4.4K by the end of September.
My Little Pony Rainbow Runners from Budge Studios had relatively stable weekly revenue, with minor fluctuations and a peak of $463 in early August. Downloads showed a downward trend, from 742 in late June to 614 in late September. The active user count remained consistent, with a slight dip from 2.1K to 1.8K over the quarter.
PJ Masks™: Hero Academy, also by Scary Beasties Ltd, saw a gradual increase in weekly revenue, peaking at $136 in late August. Downloads varied throughout the quarter, ending with 702 in the last week of September. Active users increased from 1.7K in late June to approximately 2.1K by the end of the quarter.
These insights highlight the dynamic nature of the mobile gaming market in Sweden. For more detailed analytics and trends, visit Sensor Tower.